Gamification as a teaching method in physical education classes
Keywords:
Gamification, Physical Culture, Method, Teaching and LearningAbstract
Objective: To determine the importance of gamification in the teaching-learning process in physical education classes.
Methods: This study used the descriptive-quantitative type with a non-experimental transversal design. The data are collected in a single moment and carried out in the Unidad Educativa Particular Latinoamericano (30 third-year students).
Results: A total of 40% of the sample knew about gamification. The most relevant educational models that the physical culture teacher applies are the SARM model with a 63.3% and conductive 26.7%. The applications used in teachers' classes are online games with 36.7%, the Quiz program 26.7%, and Genially 20%. The mental state of the students was raised by 80% when they received the classes by applying ICTs.
Conclusions: Gamification as a method of teaching in physical culture classes enhances attention, dynamism, competitiveness, enthusiasm to continue learning by completing more significant learning, strengthening physical, conditional and psychological coordination, and generating more recreational and playful spaces.
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